namespace Table.Enum
{
    public enum TableSelectRuleMutiEnum : int
    {
        ///<summary>
        ///当前对象
        ///</summary>
        Single = 0,
        ///<summary>
        ///十字范围：以目标为中心的十字选取范围
        ///</summary>
        CenterCross = 1,
        ///<summary>
        ///直线两格：攻击目标与目标身后的一格
        ///</summary>
        FrontColTwo = 2,
        ///<summary>
        ///直线三格：攻击目标与目标身后二格
        ///</summary>
        FrontColThree = 3,
        ///<summary>
        ///直线四格：攻击目标与目标身后三格
        ///</summary>
        FrontColFour = 4,
        ///<summary>
        ///九宫格：已目标为中心的九宫格范围
        ///</summary>
        CenterNine = 5,
        ///<summary>
        ///全体：攻击全体敌方目标
        ///</summary>
        All = 6,
        ///<summary>
        ///横排三格：攻击目标为中心的横排三格
        ///</summary>
        CenterRowThree = 7,
        ///<summary>
        ///横排六格：目标为中心的横排三格以及其身后的横排三格
        ///</summary>
        CenterRowThreeAndBack = 8,
        ///<summary>
        ///X型范围：已目标为中心的X范围
        ///</summary>
        CenterX = 9,
        ///<summary>
        ///T型范围：目标为中心的横排三格以及其身后的直线三格
        ///</summary>
        CenterT = 10,
        ///<summary>
        ///目标及左边一格
        ///</summary>
        WithLeft = 11,
        ///<summary>
        ///目标及右边一格
        ///</summary>
        WithRight = 12,
        ///<summary>
        ///目标以及其身后的2个横排三格
        ///</summary>
        CenterRowThreeAndBackTwo = 13,
        ///<summary>
        ///以目标为主，附带随机攻击1名其他单位
        ///</summary>
        WithRandomOne = 14,
        ///<summary>
        ///以目标为主，附带随机攻击2名其他单位
        ///</summary>
        WithRandomTwo = 15,
        ///<summary>
        ///随机攻击1名其他单位
        ///</summary>
        RandomOne = 16,
        ///<summary>
        ///目标所在排
        ///</summary>
        Row = 17,
        ///<summary>
        ///目标所在排及其后一排
        ///</summary>
        RowAndBack = 18,
        ///<summary>
        ///目标所在列
        ///</summary>
        Col = 19,
        ///<summary>
        ///随机1名己方单位
        ///</summary>
        SelfRandomOne = 20,
        ///<summary>
        ///随机1名除自己以外的己方单位
        ///</summary>
        SelfRandomOneExcept = 21,
        ///<summary>
        ///目标及身后的十字范围
        ///</summary>
        WithBackCross = 22,
        ///<summary>
        ///己方除自己以外的血量最小单位
        ///</summary>
        SelfMinHpExcept = 23,
        ///<summary>
        ///目标所在排及其前一排
        ///</summary>
        RowAndFront = 24,
        ///<summary>
        ///已方除自己以外的血量百分比最小单位
        ///</summary>
        SelfMinPerhpExcept = 25,
        ///<summary>
        ///己方血量最小单位
        ///</summary>
        SelfMinHp = 26,
        ///<summary>
        ///己方血量百分比最小单位
        ///</summary>
        SelfMinPerhp = 27,
        ///<summary>
        ///已方随机一名可被复活的死亡的人
        ///</summary>
        Self = 28,
        ///<summary>
        ///
        ///</summary>
        MinHp = 29,
        ///<summary>
        ///
        ///</summary>
        MinPerHp = 30,
    }
}
